The idea for Arch Interactive sparked from fellow designers and architects wanting a packaged executable 3D scene to showcase to clients. The built in interface allows users to navigate the scene, edit materials, adjust camera settings, and take high-resolution pictures for ads, portfolios, etc.
Joe Titterton / Digital Media Specialist
|CAD Drawings||4 Weeks|
|Scene & Interface||4 Weeks|
First and second floor plans for the flat were drawn up in AutoCAD.
Prop models were created in Maya, and textures using a PBR workflow with Substance and Unreal Engine 4.
2017 © Joe Titterton. All Rights Reserved.