The idea for Arch Interactive sparked from fellow designers and architects wanting a packaged executable 3D scene to showcase to clients. The built in interface allows users to navigate the scene, edit materials, adjust camera settings, and take high-resolution pictures for ads, portfolios, etc.
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Joe Titterton / Digital Media Specialist
| Software | Use |
|---|---|
| AutoCAD | Floor Plans/Layout |
| 3DS Max | Models |
| Photoshop/Substance | Textures |
| Unreal Engine 4 | Interrface Creation & Scene Assembly |
| Task | Time |
|---|---|
| CAD Drawings | 4 Weeks |
| Modeling | 2 Weeks |
| Textures | 2 Weeks |
| Scene & Interface | 4 Weeks |
First and second floor plans for the flat were drawn up in AutoCAD.
Prop models were created in Maya, and textures using a PBR workflow with Substance and Unreal Engine 4.
2017 © Joe Titterton. All Rights Reserved.